I’ve noticed a trend—particularly in some recent RPGs—of, well, let’s call it ‘Netflixiness’.
Dialogue designed to leave absolutely nothing to interpretation, to exposit information in the most direct way possible, devoid of any real character or context. There’s an assumption that any moment the audience spends confused, curious, or out-of-the-loop is a narrative disaster.
I hate to keep knocking Dragon Age: The Veilguard about, especially since I still had a decent time with it all told, but the thing that made me break off from it after 60 hours really was its story. It’s a tale that does get (slightly) better, but it gave me a terrible first impression I never quite shook.
I didn’t think I was being passive aggressive, but I guess I was kind of annoyed so maybe it came through in the comment.
The thing about googling acronyms is that sometimes there are more than one. And yeah, I probably could have used context to figure out which one you meant, but I’m… just not going to do all that lol
I apologize, I’ve been responding more emotionally than I meant to. I read the initial response as rude, and that set me off a bit. Your feedback was good, I just got hung up on what I perceived as the tone.
No worries… Like I said, I was annoyed so maybe you’re not completely off base.